Book: Windows Phone 7 Game Development
Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games.
Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!
What you’ll learn
How to get started with Windows Phone 7 development, from setting up the IDE to debugging techniques.
Develop using the free or full versions of Visual Studio 2010.
Master high performance 2D and 3D graphics using the XNA development environment.
Build 2D games using Silverlight and also learn how to publish them to the web.
Find out the best ways to control your games, including using touch screens, keyboards and accelerometers.
Produce high quality music and sound effects from your games.
Masses of example code and working projects, including two example games, "Cosmic Rocks" and "Diamond Lines."
All you need to release your games to the world for fun or to sell.
Who this book is for
Windows Phone 7 Game Development is aimed at those with an existing background in programming and knowledge of the C# programming language. No prior knowledge of programming for Windows Phone 7, its primary presentation technologies (Silverlight and XNA), or programming games in general is needed. This book will guide the reader through the steps required to become proficient in all of these areas of development.
Table of Contents
Windows Phone and .NET
Getting Started with XNA
Creating a Game Framework
Sounding Out with Game Audio
Drawing with Vertices and Matrices
The World of 3D Graphics
Further 3D Features and Techniques
Enhancing Your Game
The Application Life Cycle
Getting Started with Silverlight
Silverlight Controls and Pages
Gaming with Silverlight
Enhancing Your Silverlight Games
Distributing Your Game
Running on Other Platforms