Book: C++ For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming
ISBN: 9781932504026
Publisher: Pulp Free Press
Year: 2004
Intended as both a classroom and reference text, this book breaks all molds by being the first book of its kind specifically designed to help readers tap their creative energy to understand and apply difficult programming concepts.C+ for Artists: The Art, Philosophy, and Science of Object-Oriented Programming takes a refreshing and sometimes controversial approach to the complex topic of object-oriented programming and the C++ language. Intended as both a classroom and reference text, C++ for Artists breaks all molds by being the first book of its kind specifically designed to help readers tap their creative energy to understand and apply difficult programming concepts. C++ for Artists will help you smash through the barriers preventing you from mastering the complexities of object-oriented programming in C++. Start taming complexity now! Read C++ for Artists today—energize your programming skills for life!
Supercharge your creative energy by recognizing and utilizing the power of the “flow”
Quickly master multi-file programming techniques to help tame project complexity
Utilize the project approach strategy to maintain programming project momentum
Use the Student Survival Guide to help tackle any project thrown at you
Learn a development cycle you can actually use at work
Apply real-world programming, techniques to produce professional code
Master the complexities of ad-hoc, static, and dynamic polymorphism
Learn how to call C and C++ routines from Java programs using the Java Native Interface (JNI)
Learn how to incorporate assembly language routines in your C++ code
Master three object-oriented design principles that will greatly improve your software architectures
Painlessly conquer pointers and references with the help of C++ Man
Packed with over 43 tables, 216 illustrations, and 415 code examples
Reinforce your learning with the help of chapter learning objectives, skill-building exercises, suggested projects, and self-test questions
All code examples were compiled and executed before being used in the book to guarantee quality
And much, much, more…
About the Author
Rick Miller is a Senior Software Systems Engineer and Web Applications Architect for Science Applications International Corporation (SAIC), and Assistant Professor at Northern Virginia Community College, Annandale Campus, where he teaches C++ and Java programming classes.
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