Book: 3ds max 7 Bible
ISBN: 9780764579714
Publisher: John Wiley & Sons
Year: 2005
If 3ds max 7 can do it, you can do it too …
"Max" is a powerhouse of impressive features, and whether you’re a seasoned pro or just starting out, you’ll find version 7 exciting, challenging, and a lot of fun. This book is packed with everything you need to create professional-quality animations with Max. It covers every feature, with special emphasis on features new to this version. Best of all, it teaches you to use this versatile software in a context designed to spark your creativity, with full color examples of 3ds max creations that will inspire you.
Inside, you’ll find complete coverage of 3ds max 7
Use the special Quick Start tutorial chapter to create your first 3D animation project right away
Explore new modeling features, including the Edit Poly modifier and new Skin Wrap and Skin Morph modifiers
Add details to low-polygon models with Max’s new normal mapping feature
Discover how the new Deformation Paintbrush features can push and pull mesh objects to add smooth details
Animate characters and crowds with the integrated Character Studio features
Learn from tutorials that teach you key concepts in ten steps or less and provide figure examples to study and compare
About the Author Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various Web, graphics, and multimedia titles, including four previous editions of this book, 3ds max 7 Bible. Other major accomplishments include Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, gmax Bible, Adobe Atmosphere Bible, Maya 6 Revealed, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and the Adobe Creative Suite Bible. With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and has even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS.
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